I really like the idea of real dungeon trapping but what makes trapping fun is the planning that goes into making it. If you can instantly or extremely quickly cast death traps around your targets, how is that so much different from just confronting your prey face-to-face and using your standard...
I wished that the artist would make more of an effort of improving spatial awareness. Too many close-ups and too few establishing shots, it really diminishes my immersion and enjoyment of this otherwise great story
I really like this! Perhaps Yurival sold his soul, unaware of the true consequences, in hope of fixing his failed life but didn't read the fine print. Doomed forever in limbo not only to repeat his worst moments but to watch others take control and fail or succeed, always reminded of his...