I Log in Alone - Ch. 3

If the dungeons all drop the USD, that would make the American economy crash because of insane inflation. Lol.
 
is that shield a reference to something, I know the other 2 are a reference to legend of zelda and dark souls, but what about the shield
 
Honestly didn't even noticed the references until I read the comments, lmao!
 
Fuck this, the shity kkj chapter is more enjoyable becuase the shit TL is actually funny it's so bad.
 
Fucking master sword , praise the sun! Solaire armour , and usa cash... *sigh*
 
The money drop system wouldn't work lmao...
More paper money will inflate the economy. And i believe it will count as counterfeit because it isn't officially made by the bank.
Dropping gold, crystal, gem, etc. is more believable.
 
Atleast author himself admit it that it's weird that monsters drop american dollars. But it's insufficient to just "admit" it. And looks like that the only thing that author call "weird" is a fact, that Korean stores will not accept dollars lol
I never thought that a human that was able to serialize such a comic would be so clueless about economy. I mean, you don't need an advanced economical education to know that "money themselves are worthless". Everyone know that, i'm actually surprised here...

Even if we are jump over the fact how weird it is, it's basically counterfeit. Paper money don't have any monetary value, they are basically tickets that says that "country that issued those tickets guarantees that you have [that much wealth]". What's the point then, if that's paper from the dungeon, that have nothing to do with the country?

As everyone already said, it will only crash US economy, and you couldn't use it as money anyway.
 
literally couldve done the most stereotypical fantasy gold cold drop for money and it wouldve worked. american dollars? what the hell ? honestly ill be pretty worried about someone if they didn't grasp such fundamental concepts of human economy in general.
 
Thanks for the chapter!
Seems Ah-Nee hasn't realized that this might not be a low level testing dungeon. Also, for a 200+ level Player she should know better than to close her eyes during a fight. Must be feeling really weak or have really low combat capabilites as was worried about opponents at least 1/4 her level. On the other hand, are a few stories where high level parties were wiped by lower level opponents usually could beat easily due to having guard down, being ambushed, and tapped out from previous fights.
Looks like American capitalism has become a universal fact! That or the system picked the most wide spread paper currency in the world other than precious metals to give as loot. But that's almost as bad as counterfeiting! If dungeon explorers keep shoveling out large amounts of American currency the value of the dollar will drop! Also, all the people in charge of printing American currency will be out of a job unless the dungeons keep up with the latest anti-counterfeiting techniques applied like water marks, special blend of inks and paper used, etc. Basically part of what makes something valuable is the rarity or only a certain amount being circulated. So if players start bringing out large amounts of American dollars and gold it can damage the economy because instead of a limited set amount of either, it's now both are as common as the leaves on trees and stones on the ground. For example, after Soviet Union collapsed heard story where someone brought a wheelbarrow full of rubles to a store. Foolishly left it outside while went into store to make a purchase, and when came out to get rubles to pay for it he discovered someone had stolen the wheelbarrow after dumping the rubles on the ground.

Btw, hasn't been mentioned but the dungeons themselves might be living beings that give off and feed on mana. Also, right in considering the altars as traps. Or more like bait of a trap. The stereotype on dungeons is that reagents, items, and loot are offered to explorers as bait to get them to come in. After all, except for the occasional lost soul who'd enter a dungeon with no benefits right? So by offering bait people will come in and provide the dungeon with something it needs. Maybe it's mana/life energy/energy given off by spells or radiating from Players like heat and light from the sun, components from bodies that fall and get absorbed, or worst case souls of the fallen. So a balance is usually derived between making things challenging enough for Players to come and exert themselves and feeding the dungeon while easy enough to encourage Players to keep coming and tell other Players about the place so they come too. That, and creating items, monsters and maintenance takes a fair bit of resources so there are limitations on how big dungeon can be or how powerful monsters are.
 
It drops Dollar bills!? Thats fucking retarded and funny. This author probably failed Econ 101 though.
 
Simple way to deal with the fake money, online database of valid US currency and check serial numbers. only issue is if the fake stuff copies the real numbers, but given the relatively limited amount in circulation, I think the fake stuff would outnumber it quickly. This would likely also result in a shift from paper currency to digital almost immediately.
 
he wrapped it wrong.

*sigh*

yep, it's the author that's dumb. He needs to do some fucking research before drawing this shit oml
 
"Do you know any places that don't accept the american dollar ?" Well yeah miss dumb side character, everywhere in the world aside the USA... You have to change those bills into your own money, and pay quite a lot of fees for that.
 
Won't this cause inflation tremendously or am I just stupid..... Idk
 

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