I remember the WN's stat boosts being way more broken: the MC's x64 xp boost affects all party members and every kill by a x64 multiplier increased all party members' crystals by 64 implying every kill was worth 384 kills implying one day of hunting was equivalent to about 50,000 nar in other words a totally utterly broken exploit on par with playing as a Swordsman or Teras Kasi Practitioner or pet-cap-unlimited Creature Handler (hundreds upon hundreds of llamas or giant womprat or grub spam kinda-sorta) in Star Wars Galaxies, but on the flip side each party member is locked to only being able to change class and cannot independently change skills like the MC.
I foresee many emacs lisp commands tied to hotkeys or macros were this system to be used in a real MMORPG, toggling your party's skillsets with a quick C-c C-r x y z Hydra command would be bananas, even better if an AI can auto-trigger class changes upon subsets of the party based on environmental conditions... Wahahahahaha I wanna do this now, but scheme would be more desirable, let's see, guilelib exists but it lacks rust bindings....