Kanzen Kaihi Healer no Kiseki - Vol. 1 Ch. 5

@Psychronia ... thinking about it he can both heal and tank. He can heal like crazy and smarter monster will go for him anyway because killing the healer first is base strategy.
 
Don't really care about the story tbh, stay for the slimes. They are really cute.
 
I look at those porings and fail to imagine how they can do any damage XD
 
Good luck hitting the guy. He walked through a dungeon and never got hit.

A feat most of us are jealous of.
 
@dend08 I would say he had gone "deep" for a newbie ... we didnt see any of the front line adventurers nearby. the mobs were not poisonous or had an innate element ....
 
Certainly better than some translations, but that is definitely not a font you want to use for this, just use Comic Sans next time.
 
I'll be honest. This was a rough read. It's not just because of the grammar of the translation; there were also a lot of typos. That said, I appreciate that someone took the effort to release this.
 
@jimmyclear Because most times, even with max evasion, it's a percentage evasion, not a flat reduction; and most sensible games have an evasion cap, usually around 85%-90%, so even at max evasion, you should still be getting hit roughly once out of every 10 hits. One can only say that he isekai'd into a really poorly designed game~ 😉
 
@Huapollon

Not quite. The counter of Evasion is Accuracy. That means, if one person has 100 points in evasion, and the opponent only has 15 in accuracy, then it would be mathematics. Which could be:

If (Evasion >= X-(Y))
Main_Attack = Miss;
Else
Main_Attack = Hit;
End

His only weakness would be AoE attacks. We haven't seen him dodge a blast of any sort yet.
 
@jimmyclear I don't think you quite understand the point I was trying to make, since the system you present is still a flat deduction rather than a sliding percentage. (aka. by your formula, if someone have 100 points in evasion and another person have 99 points in accuracy, the attack will miss 100% of the time) Once again, only the most underwhelming and poorly programmed games use a system like that, in other worlds, "he isekai'd into a really poorly designed game".

Basically, most decent games would be some variant of (Y/X)% chance to hit, such that as long as the enemy has a single point in accuracy, the chance to hit will never be 0%.
 
@Huapollon
yes but if a game has a bit of realism itself what you said makes no sense..
and precisely there should be realism because it is not in a game, but in a real world
what is the probability that a snail can hit me?
I'm talking about his speed compared to mine
what is the probability that a snail can do damage to me?
I'm talking about his maximum damage in relation to my defense
even if this snail was poisoned and I ate it, would i die of it?

I know that this story is stupid and that there is little logic, especially the interface game that is so much simplify that one wonders why there will be way to invest in the evasion point
and especially the fact that it is an ability that activates itself, as in a turn-based game.
This is the real life, it should logically be the person who dodges thanks to his speed and superior reflex


it's clearly written by someone who did not take the story seriously, so much so that it does get annoying
there is the tag "comedy" but I think it's a lower level, it's so annoying that it's not funny
it deserves to be written by someone who would take a little more time, but it will really think about it,
because the author puts the MC in stupid situation, because it is too hard for him to do otherwise
 
>mistaking the subject
No, thanks. I guess i'll read the raw instead. Thanks for reminding me that this series exist tho.
 

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