Okay so, for the archer class what matter most probably the accuracy and the crittical rate. Waste all that on attack damage and buff it on but it still won’t be as efficient as raising your critical rate and acuracy. I’m not saying she shouldn’t raise any attack stat at all, I’m saying I’d rather have an okay damage dealer but hit everything everytime they aim rather than somebody with high damage but miss a lot. She clearly miss some and sometimes get a One-hit-one-kill (I’ll see it as a critical here). I’m just saying it’s more effective in my book. Since she has been hunting in her town since birth she must have the dexterity and experience of an archer/hunter, I’ll just let that slide maybe she thinks put more damage on is the best when she can relies on her experience.
For the healer I agree with not dying first but man it keeps pop up in my head what if this dude recieves a blow so heavy his shield break and he also take the damage and the damage is too much he die instantly. Like man if you’re a healer and you got no def skill nor damage skill instead evasion, I understand your choice but you’ve been too reckless with the Ceberus. Sure you can’t be hit to a certain level but it doesn’t apply on your comrades. And what’s with the [shield], how hard do you need to deal your damage to shatter it, and how do we know the shield stat, how much damage per hit can it takes before being shattered completely? Can anyone just ask for a skill in a book and then got that skill max stat just by that? How much is his mana and how can you know that, since his ex party member got a mana drain before. The difference between heal and recovery? Does recovery covers the missing limps also and does that mean they use his mana everytime he heals and recovers people? How much can his mana be I mean his skill type is classified as the third skill type so it uses up his inner energy though.