They even have time to sleep? Someone explain this retardation to me.
So the event takes 1 week in-game hours, which corresponds to 2 RL hours.
But he says time is sped up by 800%, which would make it 21 RL hours (24 x 7 = 168) /8 = 21.
And if it's some bullshit like "Your mind experiences the full week but only 2 hours IRL have passed". Then why is that not always a feature of the game?
That would be the game's main selling points. Spend 2 hours after work relaxing in our VR but have it feel like an entire week of slacking off.
@Degernase Do you play mmos and see people who spend 24x7 in it compared to people who play once a day or maybe once a month? Consider that if they set an entire mmo with time acceleration instead of an event. You'll then have one person who spent a single 24 hour session and has spent a simulated 4 months, compared to your 1 week. And then repeat that.
Though I agree. A different game that isn't an mmo, doesn't have players having to build their own stuff (cause then someone is spending even more free time working for non-real money), etc, would be a big draw. It'd have to use real currency to make in-game currency in that case, plus a subscription fee, but I think I'd be ok with that. Take a week to go camping, or hiking, or scuba diving. The whole "golden week" in 2 hours after a week of real work? I'd do it.
Let's purposefully make the game more dull and artificially inflate its cost with a terrible business model, all for the sake of avoiding a hypothetical dystopian future where everyone's constantly hooked into VR.